Black Ops, Call of Duty
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For the first time in Call of Duty's history, we're getting back-to-back Black Ops titles, and whereas last year's Black Ops 6 was grounded in the '90s, Black Ops 7 aims to propel Call of Duty back to the future.
Black Ops 6 Weapon Camos will not be transferable to Black Ops 7 weapons, but still usable on Black Ops 6 weapons.
As a result, developer Treyarch has decided it’s time to revisit this story with Call of Duty: Black Ops 7, a game that was greenlit and developed concurrently with Call of Duty: Black Ops 6. Last week,
All versions of Black Ops 7 include the Reznov Challenge Pack for Black Ops 6 and Warzone as a preorder bonus. The pack offers exclsuive in-game items players can use in Black Ops and Warzone multiplayer, but you must redeem the DLC before November 14.
Hardcore Gamer sat down with Design Director Matt Schrantz and Senior Director of Production Yale Miller to discuss Call of Duty: Black Ops 7.
Call of Duty: Black Ops 6 has seen its fair share of “goofy” skins during its nine-month lifetime. The reception to those has been mixed to say the least, with the lines between player expression and competitive gameplay often being blurred by the equipping of such colourful designs.
Call of Duty: Black Ops 7 launches on November 14, bringing an all-new campaign set in 2035 with Milo Ventimiglia starring as David Mason. Treyarch has now confirmed that Black Ops 7 will feature progression across all modes. This means players can finally rank up and earn more meaningful rewards simply by playing through the game's story.
The same development team of Raven Software and Treyarch is making Call of Duty: Black Ops 7 which made Black Ops 6, but fear not, they’ve had longer than a year to turn it around. In fact, production of Call of Duty’s latest began at the exact same mo ...