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Most tutorial levels are dull and fail to stand out as unique, but there are some which are more unusual.
Game tutorials should be easily skipped. Why is that so hard? Let's talk about replay accessibility, not replay value.
The upcoming Steam version of Dwarf Fortress isn't just getting a more accessible UI: it'll teach you how to play, too.
The Week in Review at The Escapist: Plague Tale rules, and Video game UI & UX has become so bad in games like COD Modern Warfare II.
With minimal UI, these open-world games help players forget they are playing a game at all.
Screenshots from over 1,000 games highlight this often overlooked aspect of game design.
Video game tutorials, as a category, are neither good nor bad; they are wholly case-specific. They can be artful or demeaning. They function as a preface to fun, which makes them seem weirder than ...
Metaphor ReFantazio was the "Game of the Year" for many, and part of its charm were the unique UI elements Atlus made.
Pixel Game Maker MV desperately needs an UI overhaul. The densely-packed menus cause dread rather than allowing players to jump straight into creating fun projects.
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