LONDON--(BUSINESS WIRE)--Technavio analysts forecast the global gamification market in the corporate training sector to register a CAGR of close to 10% during the period 2018-2022, according to their ...
Gamification is an impactful way to train. It is more enjoyable, with better retention of information and greater adoption of the training, a win for everyone. Leveraging the power of gamification, ...
Gamification in education enhances learner engagement by integrating game elements into the learning process. This concept has gained traction in various fields, including virtual reality application ...
When it comes time to start a job, or to take on more responsibility, we experience a number of emotions. We’re excited to start something new, nervous about working in an unknown environment, and ...
Expertise from Forbes Councils members, operated under license. Opinions expressed are those of the author. Recent events surrounding Covid-19 have forced companies to initiate a remote workforce and ...
SAP’s RoadWarrior This drip-feeding of information and the fun aspect of the game all combine to increase understanding and retention of the ideas. In addition, as this is a very reusable resource, ...
Most manufacturers are now looking at a workforce that is 35% Millennials—the generation born between 1981 and 1996. According to Pew Research Center, Millennials became the largest generational group ...
LONDON--(BUSINESS WIRE)--Technavio has been monitoring the corporate leadership training market and it is poised to grow by USD 26.7 billion during 2020-2024. The report offers an up-to-date analysis ...
Jason Corsello is vice president of corporate strategy and marketing at Cornerstone OnDemand. Gaming in the workplace seems counterintuitive. After all, the goal for most employers is to limit time ...
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