This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games, potentially meaning that we don't need to keep piling more and more memory onto future graphics ...
WTF?! Real-time ray tracing is one of the most computationally demanding features in modern video games, significantly impacting frame rates on the latest consoles and most PC graphics cards. However, ...
Nvidia’s Deep Learning Super Sampling (DLSS) is getting a huge boost. The new DLSS 3.5 update adds a feature called Ray Reconstruction to the suite, and it promises to make ray tracing more realistic ...
Use left and right arrow keys to seek audio. The devs behind 007 First Light uncovered several new engine upgrades that are being implemented into their upcoming James Bond game. In a video by Digital ...
First Light is shown running on a GTX 1650 at playable frame rates with software ray tracing, showcasing the engine's flexibility.
Nintendo hasn’t revealed the full Switch 2 specs, but Nvidia is providing a few more details about the power of this new console. Nintendo hasn’t revealed the full Switch 2 specs, but Nvidia is ...
Eight years after Nvidia promised ray tracing would revolutionize gaming, most gamers still disable it. So what happened, and did RTX buyers get sold a fantasy ...
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