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Over at this years GDC some slides where shown demonstrating that DirectX and OpenGL will start offering low-level access in order to reduce draw overhead.
If OpenGL is faster, why is DirectX still the predominant API? It isn't because of image quality or features: OpenGL 4.0 has all of shaders and tessellators and widgets that DX has.
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
OpenGL and DirectX most likely will be following AMD Mantle API's footsteps by providing low-level access for video cards.
Hey!Lemme first say that I did a search and couldn't find anything on this, so be kind :-)Which video mode should I use Software, OpenGL, or DirectX? A little background...I've been fighting the ...
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
"OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11," the competing interface from Microsoft, Khronos said in a presentation. The company announced the new standard, along with ...
Details about glNext, the next-gen OpenGL successor, will be revealed at GDC in March. Should DirectX 12 and AMD's Mantle be scared?
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics ...