Reusable inventory and equipment components for Godot: stackable item instances, container ownership, equipment slots, safe replacement, independent UI panels and version-1 JSON snapshots. For more ...
This branch builds HOTD4 as a Windows x64 executable using the shared runtime and OpenXR host. It uses desktop OpenGL 4.3 compatibility, a Win32/WGL OpenXR graphics binding, and stereo replay. The ...