Налаштовано проєкт Unity 2D та імпортовано арт-асети. Створено префаб персонажа PlayerCharacter із компонентами Sprite Renderer, Rigidbody 2D та Box Collider 2D. Створено та ...
在2D游戏开发中,Tilemap是构建地图场景的核心组件,而瓦片缩放、坐标转换与碰撞检测的协同工作往往成为技术难点。当视觉表现与逻辑网格尺寸需要解耦时,开发者常面临WorldToCell坐标换算失真、碰撞体异常等连锁问题。本文从Unity Tilemap的底层原理切入,解析Grid与Transform缩放对逻辑坐标的影响 ...
This Unity tutorial explains how Tilemaps and Rule Tiles can streamline 2D level design. It highlights tile-based world building, automatic tile connections, and efficient techniques for creating ...
This game development feature explores how Unity’s Tile Palette and Grid tools can be used to create organized 2D game environments. It highlights tile-based level design, efficient workflow, and ...
Liam Gaughan is a film and TV writer at Collider. He has been writing film reviews and news coverage for ten years. Between relentlessly adding new titles to his watchlist and attending as many ...
CERN has started replacing some of the Large Hadron Collider’s most important magnets as part of its High-Luminosity upgrade. The new superconducting magnets will produce fields about 40% stronger, ...
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CERN physicists have found that quantum entanglement can survive even among heavy, short-lived particles created in some of the most extreme collisions on Earth. Credit: CERN Particles left behind by ...
2026年9月,全球游戏引擎巨头Unity扔出一枚‘AI核弹’——不是新版本,不是新渲染器,而是一套真正能‘听懂人话、写对代码、干成实事’的官方AI开发插件:Claude Code与OpenAI Codex双通道正式接入Unity生态!这不是Demo,不是实验品,更不是某位工程师深夜写的GitHub小工具——这是Unity官方团队亲手打磨、持续维护、深度绑定Unity 6+引擎内核的生产力核武器。
本文系统阐述了2D游戏地图高效制作的全流程:利用AI生成基础纹理素材,通过Aseprite进行像素化处理、网格切片、调色板统一与无缝对齐,最终在Unity Tilemap中完成瓦片导入、调色板创建、分层 ...
Chris is a Senior News Writer for Collider. He can be found in an IMAX screen, with his eyes watering and his ears bleeding for his own pleasure. He joined the news team in 2022 and accidentally fell ...